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Warhammer games
Warhammer games










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The Enemy Within is the revised and updated Director’s Cut of one of the most highly regarded roleplaying campaigns ever written, a five-part epic that inspired a generation of gamers.

#WARHAMMER GAMES FULL#

You can find the full WFRP range on our webstore here. From our Starter Set, to the award winning Rulebook, the GM Screen, and the Enemy Within Campaign, there is something for everyone. The Bad Moon rises, the Winds of Magic blow, and ears are turned by the murmurs of the ruinous powers… The Old World is famed for its originality and richness, and we’ve brought that to the fore. We’re constantly working to expand and perfect the WFRP 4e game system - check out Up in Arms for more in depth combat, Winds of Magic for expanded arcane activities, and The Imperial Zoofor an even bigger bestiary! Our WFRP Range While the Channelling system allows a Wizard to gather their power for a devastating onslaught, all those who wield the Winds of Magic must remain wary of a Miscast that can result in unpredictable, bizarre, and potentially deadly effects. Magic in the Old World is pure, distilled Chaos, and it is an ever perilous pursuit. Dramatic and Opposed Tests allow you to test the degree of your success or failure, and compare that to an opponent to see which of you is victorious and by how much. Skill tests are quick and straightforward, with an intuitive percentile system giving you a quick pass/fail answer to Simple Tests. The Advantage system lets you gain the upper hand against outmatched opponents, quickly bringing combat to a thrilling and satisfying conclusion. Armour covers specific hit locations only, and devastating critical hits can leave arteries severed, fingers mangled, and heads flying… A single roll system lets you know if you have hit, and how much damage you’ve achieved, with just one throw of the dice. WFRP provides a deep, flexible system that allows for fast paced combat without sacrificing detail. So, stick a feather in your hennin hat, grab your zweihander, and unleash your small but vicious dog it’s time to stand against Chaos - or at least put a few pfennigs in your pocket. Our creative team are lifelong Warhammer fans and hobbyists - we haven’t just played all three previous editions of Warhammer Fantasy Roleplay, between us we’ve worked on many of them too! We love Warhammer, and hope it shows through the game. The world of Warhammer has a decades-long legacy of great games, spectacular storytelling, and awesome adventures. How will you fare in the Grim and Perilous Fantasy world of Warhammer Fantasy Roleplay !

warhammer games

There are no heroes here - only those with the mettle to survive and prosper. Most will perish, and a few will wish they had. Whether by sword or by flame, by hidden betrayal or by tremulous sin, they mean to claim it. Ordinary folk who refuse to accept their lot in life, who dare to hope for a better life. Their secret plots and unseen deeds suffuse the Old World, and patiently they await that prophesied day when they will arise from their secret places and throw down the works of Man, and Elf, and Dwarf, to usher in a terrible age of Chaos.įrom this tangle of political machinations, hidden cults, and foul ambition, a scant handful dare to hope for something more. They whisper sweet succour and velvet promises, embracing the witch, the mutant, and the heretic. Some preach that ancient and terrible gods, the ruinous powers of Chaos, offer the only hope of change. This cankerous state cannot go on, and indeed revolutionaries whisper of a better world. The nobility are witless hedonists, or scheming misanthropes, heedless of the suffering left in their wake. The Empire itself is a fractious mess, a handful of Great Provinces vying for power and always with a keen eye toward snatching any advantage from a neighbour. If you wish to climb out of the gutter, you better have the coin to pay for the privilege, or failing that, a blade to cut your way free. The truth of life in the Empire is rarely glorious, often short, and never without peril. That, at least, is what the child and the sycophant claim. From mighty Altdorf, all are fairly ruled, from the poorest citizen to the most luminous noble, each a proud heir to Sigmar’s glorious destiny. Sigmar, its founder, is now a god, his influence still shepherding his chosen peoples. It is a beacon of civilisation in an untamed world. The Empire of Karl Franz stretches from the Sea of Claws in the north to the Black Mountains in the south, and beyond that perilous range, the wild and untamed lands of the Border Princes.












Warhammer games